5.05.2008

Shadowmoor Sealed Deck

This weekend I played in FNM and two Shadowmoor release events. Went 3-0 at FNM, 2-2 at first release event and, 3-1 at second release event. Over 11 matches this weekend I played 23 games and that was only due to me punting a game two at an FNM. Of the 22 games I'd guess 14 or so were blow outs in one direction or the other.

Shadowmoor is a relatively underpowered limited set from what I've seen so far. Hill Giants are fine and bears are pretty good. This lack or power is partly due to the limited amounts of removal in the set. Combat tricks are also few and far between. This means that auras are better than they've ever been before.

A side effect of the low over-all power and limited removal is that bomb cards have a huge impact. The only match I lost on Sunday was to Armored Accention in both games where I didn't draw an answer to a huge flier. On Saturday I got blow out in the first two rounds by two amazing decks before blowing out my opponents in the next two rounds. Round four Knollspine invocation came down turn three in game one and turn four in game two. I won both games dealing a total of three damage to my opponent during the combat step. He didn't have a way to kill the enchantment and just lost.

I've enjoyed Shadowmoor sealed play though I still have reservations because from what I've seen many fewer games than normal are close. This could just be based on the small sample size of games I've played or could be a wider trend.

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