After the first failed attempt I joined a draft, and then another, and then another. Around 7am I'd finished my sixth draft in a row. Loosing the first draft and then loosing in round two of an 8-4 left me down a few packs though I made three or four packs in the other four drafts.
Last night about doubled the number of SSS drafts I'd done. Four of my drafts last night saw a good number of mountains played. Red in this set has some of the best removal in the form or Power of Fire, Puncture Bolt, and Burn Trail at common. Combine this to access than larger than normal creatures with GR hybrid mana and you have a very solid color.
Two of the drafts were mono red and I liked a lot. The first one was an 8-4, my first round opponent was eliminated before ten minutes had pasted. Curving out into a Furystroke Giant is pretty good I hear. Round two I get some quick damage in before my opponent plays turn six Oona with no other creatures in play and on ten life. I attack with a pair of 2/2s and he declines to block. I then drop Mountain #6 and Jaws of Stone his face ftw. Game two I stall on land while he dropped Sygg turn two and had a fairly aggressive start. I die the turn before I'd have drawn my sixth Mountain to cast Jaws of Stone wiping his team. Game three I have no answer to his turn six Oona or his turn eight Corrupt for seven.
The second mono red was a much less powerful deck but I rolled over my opponents pretty easily as none of their decks came close to the guy I faced round two last draft.
RDW #1 1-1 matches 3-2 games
15 Mountains
1 Swamp - this was wrong sided in a second Swamp for g2&3 taking out a Mountain
2 Intimidator Initiate - one of the decks key cards
1 Scuzzback Scrapper - I thought he was bad but in a Power of Fire deck or RDW he is fine
1 Puncture Bolt - RDW is one time this card is kinda meh but you still are happy to run it
3 Power of Fire - people don't pick this card highly enough
1 Bloodmark Mentor - Very good in mono red and makes Power of Fire even better
1 Mudbrawler Cohort - Having only one of this card was decks biggest problem, considering he is only good in this deck it seems you should get more passed
1 Rustrazor Butcher - very meh but with 3 Power of Fire he is fine
1 Sootstroke Kindler - can give hate to a four or five mana creature which helps
1 Spiteflame Witch - This is why I ran Swamps, really good in this archetype as often you get them to five or six life then need to finish them off
1 Giant Baiting - Sided in a second pretty much every game, really nice to hit for eight on turn three
1 Boggart Arsonists - A fine man unblockable v white decks
1 Burn Trail - Can always conspire it in this deck making it nuts
3 Muddbrawler Raiders - fine cards to five the deck some fat and make Runes of the Deus insane
1 Murderous Redcap - Becomes even better in a deck with Power of Fires can take out x/3s with ease
1 Runes of the Deus - Runes is such a blow out it seems a waste not to run it if you have 4-6 good targets
1 Furystroke Giant - Bomb.
1 Scuzzback Marauders - This is the only common creature I'd want in mono red that costs more than four mana
1 Beseech the Queen - Finds:
1 Jaws of Stone - Best card in the deck
The next deck was much the same but worse. Fury Stroke Giant became Deus of Calamity but there was no Jaws of Stone to back it up.
Well sealed events are back up so I will have to decide after dinner if I want to draft or sealed. I'm down to half a dozen packs and a few tickets but have a Tournament Pack and a $15 Coupon so I might join a sealed to restock on boosters and tickets.
6.28.2008
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