Got back from FNM (don't ask) to find that drafts were up and working on MTGO. Needless to say I was stoked and joined one ASAP. First picked GW witch and was passed WItherscale Wurm 2nd which made me plan on G/x. Cards that came pushed me into nearly mono green ramp.
13 Forests
2 Plains
2 Mountains
Barkshell Blessing
Elvish Hexhunter
Seedcradle Witch
Gleeful Sabotage
Puncture Bolt
2x Devoted Druid
Medicine Runner
Scuttlemutt
Boggart Ram-Gang
2x Farhaven Elf
Hungry Spriggan
Mudbrawler Raiders
Wildslayer Elves
2x Crabapple Cohort
Scuzzback Marauders
Foxfire Oak
Morselhoarder
Witherscale Wurm
Howl of the Night Pack
Relevent Sideboard:
Last Breath, Safehold Sentry, Viridescent Wisps, Safewright Quest, Elvish Hexhunter, Safehold Duo, Scar, Medicine Runner, Cultbrand Cinder, Blazethorn Scarecrow
Before playing any games I'd probably rate the deck 7/10. Its decent but not amazing, I don't think I was in the right colors. By the end of pack one I could tell that BR was wide open but I decided to not move into it. I'm not sure if that would have improved my deck as I would have only been able to play a couple cards from pack one.
I'm playing in 4322s while I learn the format so my second account at 1731 is the highest rated account in the draft. Based on that I hope to make the finals but don't plan on winning them.
Two things in the draft were interesting, first was whether to abandon green (pretty much) by picking the BR liege p2p1 or not, I decided not taking I think Farhaven Elf. The second call was Ram-Gang v Scuttlemutt in p3. I'm not sure what the right call is I took Ram Gang but the Mutt is an amazing card.
As far as deckbuilding I couldn't decide between one plains and mountain or two. I went for two of each to be on the safe side.
R1G1 I mull zero lands into four and can't find an answer to his unblockable (Steel of the Goodhead) Leech bonder. He then casts Glamer Spinners moving the Godhead over to it and killing my Witherscale Wurm. Game two I keep a so-so hand and he again leads off with Oona's Gatewarden to blunt any offense I have. Turn four I topdeck Cultbrand Cinder and play him off an Elf taking out the 2/1 Wither. I then bash his face in with huge dudes. Game three the fact he is on the play lets his Leech Bonder go active and I can't find an answer to it plus Armored Ascension so it keeps swinging. He kills me on turn six with Elsewhere Flask.
1-2, 0-1
Crappy to loose to enchantments when I had so many ways to deal with them, just never drew any.
Well time to draft again...
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