6.06.2008

MMM Drafting Part Two

Well I'll try and finish up my MMM draft guide. Lets get right two it with uncommons.

#1 Swell of Courage - This is an uncommon bomb. You have to pick it highly because Kithkin decks also want it. That said people undervalue it and you can get it 4-5th pick sometimes.
#2 Sage of Fables - Your lord is one of the better ones. Combined with an active Schoolmaster this will give you tons of cards and 2/2s. Three is the most I've had and you should be happy to play as many as possible.
#3 Diviner's Wand - This is a strong equipment. It can give a Schoolmaster evasion to let it attack in the absence of a tap effect. It also can deal tons of damage with Distant Melody of a Sage of Fables. Ideal decks have two.
#4 Sage's Dowsing - A two for one counterspell is very nice in limited. Ideally you'll be casting this on the cheap of a Banneret.
#5 Wandering Greybeard - He serves two roles. First as a 4/4 he is the fattest creature in the archetype. Secondly gaining four life is very strong. Many games versus aggressive decks you hit his kinship twice and that pretty much puts it out of reach for them.
#6 Waterspout Weavers - This is the first uncommon on the list I'd not always run. If you already have plenty of five drops leave them on the bench. They are nice in that they can randomly win games off kinship. I'm not upset to play them but I don't aim to.
#7 Inspired Sprite - This card is much weaker in this archetype than you'd think. The problem is it costs four and has little impact on the board. I usually run him partly for mana curve reasons but he is not a high pick.
#8 Meadowboon - A decent pump spell and a decent body versus green decks. I run him in decks lacking other pump effects (Swell and Sage)
The rest of the uncommons are not really worth it. Thornbite Staff is the strongest of the off tribe equipment for this deck but I don't think its worth running.

Rares -
Most suck.

Bombs:
Notorious Throng
Reveillark
Solid:
Mind Spring
Vendillion Clique
Fuedkiller's Verdict
Playable:
Grimoire Thief
Sigil Tracer
Stonehewer Giant

Example Decks:

1 Coordinated Barrage
2 Stream of Unconsciousness
3 Mothdust Changeling
1 Disperse
1 Weight of Conscience
3 Stonybrook Banneret
1 Diviner's Wand
2 Sage of Fables
2 Stonybrook Schoolmaster
2 Distant Melody
1 Inspired Sprite
1 Swell of Courage
3 Wandering Graybeard
7 Plains
1 Rustic Clachan
9 Islands

Relevant sideboard cards:
Meadowboon
2 Distant Melody
2 Negate
1 Inspired Sprite
2 Waterspout Weavers

This deck is a pretty solid one. Its a bit short on removal ans Schoolmasters but has everything else I'd want. Currently playing round one with it so will post on how it did.

I'd post more decks but I can't find any in my v2 folder and I'm not sure where v3 stores draft decks (if it does).

To sum up MMM drafting, force merfolk and you'll win.

Update: Made it to finals, played first opponent didn't show in first five minutes of game. I forget about it and next time I click on MODO I've timed out. Whatever 3 packs+foil Mind Shatter=profit. Kinda annoying that v3 doesn't highlight itself in your task bar when it needs you.

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