I've held off on adding Shadowmoor to my cube for a while and decided it was time to take the plunge.
Mono colored additions:
White:
Spectral Procession
Order of Whiteclay
Twilight Sheppard
Armored Ascension
Black:
Dusk Urchins
Red:
Flame Javelin
Cragganwick Cremator
Furystroke Giant
I decided to change around my muti color cards. Before I'd had five cards in each two color combo. Clearly this was too simple. So now I'm moving to a 4/1/2 split for each color. Four gold cards, two hybrid cards, and an open slot for gold/hybrid/split.
Allied-color hybrid slots go like this:
UW:
Plumeveil
Mirrorweave
W/G:
Kitchen Finks
Wilt-Leaf Leige
UB:
Oona, Queen of the Fae
Inkfathom Infiltrator
BR:
Murderous Redcap
Rakdos Guildmage (might switch this to fulminator mage)
RG:
Tattermunge Maniac
Boggart Ram Gang
Need to sort out the other five slots for these colors, will post them when I do.
Here we go, UW cards:
Absorb
Sky Hussar
Teferi's Moat
Court Hussar
Thisledown Liege (flex spot)
Plumeveil
Mirroweave
Shadowmoor was a huge help to UW as frankly most of the gold cards in this classic color combination suck. Even with Shadowmoor it has one of the weaker lineups. Plumeveil and Mirrorweave might not be the most powerful hybrids from Shadowmoor. However they are both capable of huge blowouts and awesome stories. For that reason I'm more than happy to run them.
UB:
Psychatog
Undermine
Shadowmage Infitrator
Recoil
Spite/Malice (flex)
Oona, Queen of the Fae
Inkfathom Infiltrator
I like Inkfathom, suicide black decks will be happy to take him. In addition he might be good in blue control decks just dropping him turn two to put your opponent on a clock. Recoil is also replacing the unexciting Wydwen, the Biting Gale. I'm this close to trying Oona's Gatewarden. It seems like a great one drop for control decks, really setting back an aggressive start. It however just seems weaker than the other options from magic's two best colors.
BR:
Blazing Specter
Strangling Soot
Terminate
Void
Ashenmoor Gouger (flex)
Murderous Redcap
Rakdos Guildmage
Vampiric Dragon gets the cut because outside of reanimation it is pretty unplayable. Gouger gets the nod over Fulminator Mage for having a worse casting cost. Rather than cut back on mana fixing I want to push people into mono or two colored decks based on powerful cards.
RG:
Stormbind
Burning Tree Shaman
Savage Twister
Rumbling Slum
Giant Solifuge (flex)
Tattermunge Maniac
Boggart Ram Gang
Really, what absurd cards. Not much to say when Burning Tree Shaman is below average.
GW
Glare of Subdual
Mystic Enforcer
Armadillo Cloak
Loxodon Hierarch
Mirari's Wake (flex)
Kitchen Finks
Wilt-Leaf Leige
Pretty easily the deepest gold colors. In addition to the two Shadowmoor cards I cut Saffi Erksdotter for Wake to give the colors some more long-game appeal.
Really need to go through the cube and make sure my list is up to date.
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