7.01.2008

Eventide Spoilers Cube Edition

As with most sets at least 90% of the cards are not worth a second glance. The ones below are cards I am thinking might be cube worthy.

Red:
Very exciting. Keep in mind that a 2/2 for RR is above average in Magic's goto color for aggression. That however does not make a card cube worthy. This card has two abilities. First, wither which is a decent combat ability but not amazing. The second one is a very unusual ability as it lasts until the end of the game. Now most cube decks won't have lifegain which would make this card look bad. However you have to think about what decks lifegain would be good against. Mono red methinks? This guy seems like a fine maindeck card in a red aggressive deck to stop something like Loxodon Hierarch from blowing you out.




This card I have a harder time evaluating. It costs more than something like Ball Lightning or Blistering Firecat. It also (sometimes) lacks trample. Its major upsides are it lives past the end of turn and has persist. The living past the end of turn is not as important as one might think. The roll of Ball Lighting, etc is to end the game more often than not. You've got them to 5 or so and you summon a hasty attacker ftw. That said Thunderblust seems strong and may well make the cube.




Hybrid:

Like many people I think this is one hell of a common. I love this card. Great art, great effect, and awkward mana cost. One thing the cube fights against is 5c good stuff decks. Cards like this punish those decks because even with tons of mana fixing I'll give this a pass in a 5c deck. It also works in mono white and mono black two types of decks I'd love to push.







Sorry for the image quality on this one but I gotta work with what I got. I assume this is a scan of the prerelease card. It has no date stamp but early printings of them tend not to. As far as the card goes I'm not in love with it but there is no way I'm skipping this in the cube. Gives both red and white another good aggro one drop. Attacking for two on turn two and then four on turn three seems fine. Often you might just attack for one on turn two while playing a two drop, then start pumping it on t3. This seems most likely in a white weenie deck with lots of WW creatures.



Well thats all for now, still missing much of the set. Looks like this set will offer some good new cards in enemy colors for my revised gold section.

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