Deck:
12 Plains
5 Islands
Niveous Wisps
Last Breath
Mistmeadow Witch
Safehold Elite
Safehold Sentry
Sonomancer x2
Consign to Dream
Scuttlemutt
Ballynock Cohortx2
Kitchen Finks
Thistledown Duo
Spectral Processionx2
Repeal Intruders
Watchwing Scarecrow
Barrenton Cragtreads
Biting Teher
Resplendant Mentor
Twilight Sheppard
Game one I kept two land missed a ton of land drops and then got Wild Swing'd. Still would have been it it as he had no creatures and I had Repeal Intruders but I missed my one turn window to hit four mana and lost. Game two I mull five lands into four and die with two lands in hand like 15 turns later.
Argh. This was after going 5-1 in my last two drafts with unplayable decks.
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